Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now 34 years old and spends eight hours each week playing - and there is a 40 percent chance this person is a woman.
In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games can be art because they are beautiful, moving, and even political.
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Customer ReviewsMost Helpful
By Amazon Customer on 18-05-17
Not bad at all
Thoughtful and current from someone who had an Atari like me. I too had younger people walk me through Minecraft... and wtfed at the gamergate bs. not to worry a book you have to actually pay attention to or read is a perfect place to hide such criticism.
1 of 1 people found this review helpful
By Matt Moore on 22-11-17
Entertaining and Edifying Scholarly Memoir
From Pong to the latest iteration of Sony's Playstation, this is a supremely enjoyable and relatable examination and rumination of how videogames have irrevocably changed how we live and play and learn.