Every summer more than 130,000 comic fans, gamers, cosplay enthusiasts, and nerds of all stripes descend on San Diego to mingle with the top entertainment celebrities and creative-industry professionals in an unprecedented celebration of popular culture in all its forms.
From humble beginnings, Comic-Con has mutated into an electrifying, exhausting galaxy of movies, TV, video games, art, fashion, toys, merchandise, and buzz. It's where the future of entertainment unspools in real time, and everyone wants to be there.
In Comic-Con and the Business of Pop Culture, author Rob Salkowitz, a recognized expert in digital media and the global digital generation (and an unabashed comics enthusiast), explores how the humble art form of comics ended up at the center of the 21st-century media universe. From Comic-Con's massive exhibit hall and panels to its exclusive parties and business suites, Salkowitz peels back the layers to show how comics culture is influencing communications, entertainment, digital technology, marketing, education, and storytelling.
PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your Library section along with the audio.
Regular price: £17.59
Buy Now with 1 Credit
Buy Now for £17.59
Customer ReviewsMost Helpful
By Dale on 22-08-16
Despite the very clinical first chapter, the book goes down easily. It is an even balance between analysis (none of which will surprise the casual fan) and the authors own experience going to the San Diego Comic Con (also nothing that will surprise anyone who's gone to a large Comic Con, San Diego or not). What I found most interesting was the end analysis of the future, even though the physical book version would be vastly superior in lieu of charts missing from the digital form. All and all not a bad read.
1 of 1 people found this review helpful