Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
"Compelling . . .
Masters of Doom succeeds on several levels. It's just great storytelling, with perfect pacing, drama and characterization. It's also an excellent business book, a cautionary tale with the kind of insider detail that other writers working in the genre should envy." (
“Kushner’s mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation. . . . An exciting combination of biography and technology.” ( USA Today)
“Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids’ stuff, Masters of Doom blasts its way to a high score.” ( Entertainment Weekly)
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A must read for 90s gamers
- Media Fox
"Suck It down!" Well written, superbly read
Will Wheaton adds some dramatic flair to his reading, giving every character a unique voice. Clearly he had a great deal of enthusiasm for the story while narrating, and it really shows
It covers a wide range of well known celebrities/characters going through a very high profile period of their lives, but maintains the "friendship story" as the core focus throughout the book, which in my opinion makes the story much more grounded.
A more well rounded sense of character, largely thanks to Will's voices (one for each character) and the fervour he brings to his narration
When the two John's first experiment with the prototype of the Wolfenstein engine, you get a real sense of Romero's excitement about the design potential of such an engine and Carmack's lust to develop the technology even further.
Superb book, even for those unfamiliar with the gaming scene of the 90s. Will Wheaton brings his all to bring this book to life.
- Lewis J Bowman