Summary

New York City, 1972: A dabbler in mathematics and chess, Catherine Velis is also a computer expert for a Big Eight accounting firm. Before heading off to a new assignment in Algeria, Cat has her palm read by a fortune-teller. The woman warns Cat of danger. Then an antiques dealer approaches Cat with a mysterious offer: He has an anonymous client who is trying to collect the pieces of an ancient chess service, purported to be in Algeria. If Cat can bring the pieces back, there will be a generous reward. The south of France, 1790: Mireille de Rémy and her cousin Valentine are young novices at the fortress-like Montglane Abbey. With France aflame in revolution, the two girls burn to rebel against constricted convent life - and their means of escape is at hand. Buried deep within the abbey are pieces of the Montglane Chess Service, once owned by Charlemagne. Whoever reassembles the pieces can play a game of unlimited power. But to keep the Game a secret from those who would abuse it, the two young women must scatter the pieces throughout the world.
©1988 Katherine Neville (P)2007 Random House, Inc. Random House Audio, a division of Random House, Inc.
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Critic reviews

"Even readers with no interest in chess will be swept up into this astonishing fantasy-adventure....destined to become a cult classic." ( Publishers Weekly)
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Customer Reviews

Most Helpful
3 out of 5 stars
By Beepbibab on 24-04-13

Good but abridged version not great for enjoyment

I used to absolutely love the book but the abridged audio version felt disappointing in comparison. Still some hours of fun

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1 of 1 people found this review helpful

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Customer Reviews

Most Helpful
3 out of 5 stars
By USA Buyer on 08-09-17

Interesting

Very deep story! Glad I read it but will not read her next book'. Too choppy as she jumps from century to century!
Great story but too many names. Md storylines to follow! At times mysterious and at times confusing!
There was no other way to end it!
Narrator saved the story '

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2 out of 5 stars
By Rutherford on 17-03-08

Memory

ou must have a good memory to remember all the players in this story. There are so many characters it becomes convoluted. It doesn't move at a good pace either, rather boring stuff.

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2 of 5 people found this review helpful

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