Blood, Sweat, and Pixels

  • by Jason Schreier
  • Narrated by Ray Chase
  • 7 hrs and 57 mins
  • Unabridged Audiobook

Publisher's Summary

Developing video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous.
Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell - and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.


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Customer Reviews

Most Helpful

Best use of a credit I could have made!

This was an incredible insight into an industry, that I'm trying to emerge into with my team. it quickly became an office hit, and we now crave a sequel, to learn more!

We/I hope that Jason considers making Blood Sweat and pixels 2, as it would without a doubt merit an instant pre-order, credit, or no credit.
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- Arazm

Brilliant Understanding Video Game Industry

It is amazing how video games development works behind closed doors. Best Books Ever. 👍🏾
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- Eugene Bus-Sam

Book Details

  • Release Date: 05-09-2017
  • Publisher: Harper Audio