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What made the experience of listening to Death by Video Game the most enjoyable?
The author definitely knows his stuff. He shares his own experiences in the video gaming world and reveals to us some interesting and surprising roots of how video games came to be and have developed over the years. (The account about The Sims games was the most surprising one for me).
What about Toby Longworth’s performance did you like?
The narrator did a very good reading of this book. Since Mr. Parkin's writing was - I guess I'd describe it as - intelligent, it matched perfectly with Mr. Longworth's accent when he reads it in his normal voice.
Bonus points to Mr. Longworth for attempting to do the foreign accents of some of the people Mr. Parkin interviewed throughout this book.
Was this a book you wanted to listen to all in one sitting?
I've always liked video games and when I heard that someone had written a book about it, I instantly jumped to purchase this. I'm very glad that I did though.
I wasn't able to listen to this in one sitting although I did listen to it in instalments while driving to work and back.
Any additional comments?
I think the only thing I'd say I was disappointed with is the ending. It just ended so abruptly. Some books usually end with the author giving us people's predictions on what the future of their topic will be. Mr. Parkin doesn't talk about what the future of video games will be though - even after he tells us its history, the development of the games, the impact it has on society, culture and players. I would have liked to hear about that and this would have been a more 'complete' book.
2 of 2 people found this review helpful
If you want to learn more about death by games then only the first chapter and the last couple of paragraphs cover this. There is no analysis of why it happens it what is being done to prevent it.
The rest of the book is back story of games, their motivations and the people who play then for escapism.
The book contains numerous omissions and inaccuracies which is to be expected by a gunshot from Euroganer. For example, when discussing the GTA Hot Coffee mod the book describes it as graphical seeds scene when in fact it was crude and fully clothed dry humping.
Gamer Gate is referenced and Zoe Quinn spoken of but no mention of her relationship with a Kotaku journalist who prompted her title without disclosing the relationship which sparked the Gamer Gate movement about ethical journalism.
The narrator was easy to listen to but some of the accents needed work when recounting events from peoples perspectives, some almost bordered on offensive.
3 of 5 people found this review helpful
some of the best analysis of video game player behaviour I've ever read. Excellent narration, but the first few hours the audio needed to be more compressed - some speech was too loud and other things too quiet to be heard clearly. Not much of a detriment though - definitely recommended.