The final audiobook in the acclaimed Duskwalker trilogy.
Wren is living in Greenstone under the temporary care of Charles and Mol and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher's final blow...until a man named Haiku walks into the Samurai McGann, looking for Three. After learning of Three's fate, Asher's ascension, and Wren's gift, Haiku offers his help, and together they set out to find the remnants of House Eight and convince them to help. As Cass and the few who survived the fall of Morningside face overwhelming odds to escape Asher and the Weir, they realize it is impossible...until their daring and probably suicidal plan to strike turns out to have surprising results and unexpected discoveries.
Back in Greenstone, one of the border cities likely facing Asher's next assault, Charles uses his network of influence to try to create a city defense.
Jay Posey is a narrative designer, author, and screenwriter by trade. He started working in the video game industry in 1998 and has been writing professionally for over a decade. He's spent around eight years writing and designing for Tom Clancy's award-winning Ghost Recon and Rainbow Six franchises. Jay has lectured at conferences, colleges, and universities on topics ranging from basic creative-writing skills to advanced material specific to the video game industry.
"The post-apocalyptic world that Jay Posey created in Three is brilliantly constructed, it's just chock-full of the cool stuff, futuristic gadgets (guns and the like), augmented people and not forget the Weir." (The Book Plank)
"Three is a fantastic piece of post-apocalyptic fiction...simply stunning from beginning to end." (SFBook.com)
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A neat conclusion, tied the trilogy up nicely.
Fantastic series with perfect narration