A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game". As in the early role-playing games, there are dungeon masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever story line. The players get as close as possible to truly living their adventure.
All's fun and games until a park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive.
©2017 Larry Niven and Steven Barnes (P)2017 Blackstone Audio, Inc.
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3 out of 5 stars
By The Super-duper Amazing Silver Golem on 27-12-17

Role-playing to death. What is real? What is fake?

Live action role-playing (or LARPing) is a real thing, believe it or not. As mixture of improve acting and strategy it is an event hard to categorize if you never heard of it before. It's not really acting, not really a sport, not really a convention, nor really a board's a blend of all of these things and people really do participate in these organized events to goof off in a fictional scenario have fun with fellow enthusiasts.

This book was written in 1981, to play with the concept of what such events would be like in a future with advanced technologies used to enhance the immersion of these LARPing games. Ironically, it's spooky how close this book comes to ideas being implemented today. "Dream Park" is basically a murder mystery set in a theme park in a future where virtual reality, reality television, videogames, and special effects have become so advanced and blended together that the gamers discover that this immersion can be potentially harmful  when you can't distinguish between real or fictional threats.

While the murder mystery is the over arcing threat of the story, this audiobook would mostly be recommended to listeners who appreciate ideas and concepts built around the plot rather than the plot itself. Again, written in 1981, it's a tad dated in some respects, yet it has the same imaginative feeling that opening an old journal or time capsule filled with predictions and ideas would inspire.

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4 of 4 people found this review helpful

2 out of 5 stars
By Steve on 20-01-18

1981 written and it is very dated

Only got to chapter 9 and just couldn't continue. Written in 1981 it comes across as very dated now. I was really looking forward to hearing this book because I like the authors and have read most of their work........but not this.

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0 of 1 people found this review helpful

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