Summary

The hunt for Mannfred von Carstein takes the Hallowed Knights and Astral Templars far into the hazardous Sea of Bones. It is here that Ramus of the Shadowed Soul and Vandalus, the 'King of Dust', meet a worthy foe: the Ironjawz. Led by the fearsome Great Red, this orruk tribe sees the intrusion of the Stormcasts as a challenge.
War against the orruks would threaten their mission, so Ramus and Vandalus set out to broker an alliance - but Ironjawz value only strength, and, to appease their savage nature, the Hallowed Knights and the Astral Templars must prove they are mighty enough to be considered allies....
©2016 Games Workshop Limited (P)2011 Games Workshop Limited
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