Summary

What's really going on? Who's really in charge? You have NO. F***KING. IDEA. In the near future, an art-school dropout, an AIDS baby, a tech-activist, and an RPG-obsessed blogger live in a world where your online identity is at least as important as your physical one. Getting disconnected is a punishment worse than imprisonment, but someone's got to stand up to Government Inc. - whatever the cost.
©2008 Lauren Beukes (P)2011 Brilliance Audio, all rights reserved.
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Customer Reviews

Most Helpful
5 out of 5 stars
By gsw_cortexiphan on 15-03-18

Wow

This definitely sits well with We, 1984, Brave New World et al. A great set up, interesting characters, unexpected ending, richly textured world. Will be recommending to others.


The narrator's SA accent didn't bother me, but I wouldn't know if it was a bad SA accent anyway. It's consistent, which is good. His posh accents are a bit long on the Os, but okay. It is well narrated, he has good tone and pace.

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Customer Reviews

Most Helpful
4 out of 5 stars
By DarthVal on 01-03-15

Strange and Interesting

First, a comment about the audio book version...the narrator was good and his South African accent made the narration seem legit. However, this book uses a lot of new world slang developed by the author. The combination of the accent and slang made it tough to follow the book in the beginning. In my case, I also had the Kindle verison, so using Whispersync made this easy to overcome.

A frighteningly persuasive, high-tech fable, this novel follows the lives of four narrators living in an alternative futuristic Cape Town, South Africa. Kendra, an art-school dropout, brands herself for a nanotech marketing program; Lerato, an ambitious AIDS baby, plots to defect from her corporate employers; Tendeka, a hot-headed activist, is becoming increasingly rabid; and Toby, a roguish blogger, discovers that the video games he plays for cash are much more than they seem. On a collision course that will rewire their lives, this story crackles with bold and infectious ideas, connecting a ruthless corporate-apartheid government with video games, biotech attack dogs, slippery online identities, a township soccer school, shocking cell phones, addictive branding, and genetically modified art. Taking hedonistic trends in society to their ultimate conclusions, this tale paints anything but a forecasted utopia, satirically undermining the reified idea of progress as society's white knight.

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2 of 2 people found this review helpful

3 out of 5 stars
By Charmain on 25-09-11

Moxyland - terrible SA accent

Thoroughly enjoyed the story but the narrator's attempt at a South African accent is terrible and his pronunciation of South African names e.g Mpho and phrases e.g. kief really grates the ear. Pity!

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1 of 1 people found this review helpful

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