It is the Age of Ruin, a time in desperate need of heroes. But heroes are in short supply. The only candidates - a motley company at best - are scattered to the four winds.
Former rebel Sasha has now become an unwilling envoy between the powerful. Eremul the Halfmage languishes in disgrace, his warnings of approaching war falling on deaf ears. Yllandris, sorceress of the High Fangs, servant to a demon lord, has become that which she most despises. Davarus Cole, assassin of the immortal, lies on the brink of death. The legendary champion Brodar Kayne carves a bloody path towards his enemy of old in search of the woman he thought dead....
In this, the second blistering instalment of Luke Scull's critically acclaimed trilogy The Grim Company, past and present collide, plunging the Age of Ruin further into darkness....
Luke Scull is the lead designer at game design company Ossian Studios. He lives and works in Warminster.
"If you like your gizzards glistening and your mages mean, this rollicking debut will suit. Hugely enjoyable." (Daily Mail)
"A writer who will hit the genre like an augmented hammer . My favourite fantasy of the year." (Parmenion Books)
"The best fantasy you will read this year." (SF Books)
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I enjoyed this book better than the first .
- Debbie Mullen
there had to be flashbacks
- Ho-Man Yau