As the old gods awaken and satrapies splinter, the Chromeria races to find the only man who might still end a civil war before it engulfs the known world. But Gavin Guile has been captured by an old enemy and enslaved on a pirate galley. Worse still, Gavin has lost more than his powers as Prism - he can't use magic at all.
Without the protection of his father, Kip Guile will face a master of shadows as his grandfather moves to choose a new Prism and put himself in power. With Teia and Karris, Kip will have to use all his wits to survive a secret war between noble houses, religious factions, rebels, and an ascendant order of hidden assassins called The Broken Eye.
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Creatively strong, but poorly edited in places.
You can't help but like the universe, Brent Weeks is padding out in this volume.
Good characters and an interesting approach to fantasy fiction, with the only real weakness being instances of poorly edited repetition and the odd overly self indulgent, hammy internal monologue.
Sitting in the same tier as Raymond Feist (though he is arguably more imaginative), Weeks produces highly enjoyable romps that you don't have to think too much about.
Andross Guile is a great character for Simon Vance's vocal range. As a narrator, he often plays people with a voice too mature for their associated age group, but given that Andross is a ruthless octogenarian, Vance nails it with aplomb.
Not as good as the Night Angel Trilogy, but inventive and worth a look.
worth the listen.
- great game to pass the time