Viridian Gate Online: Cataclysm : The Viridian Gate Archives

  • by J. A. Hunter
  • Narrated by Armen Taylor
  • Series: The Viridian Gate Archives
  • 8 hrs and 44 mins
  • Unabridged Audiobook

Publisher's Summary

October, 2042
An extinction-level asteroid, 213 Astraea, is cannonballing toward Earth. Collision, imminent. An international team of scientists is working around the clock to avert the cataclysm - few are optimistic. World governments are preparing for impact with deep earth bio-dome bunkers, but only a select few lottery winners will be saved.
Jack Mitchel, a 32-year-old EMT living in a tiny studio apartment on the west coast, isn't one of those winners.
Still, there might be a way for him to survive Astraea: a slim chance, requiring a radical leap of faith. Through a connection at Osmark Technologies, Jack's acquired a NexGenVR capsule and with it, a one-way ticket to the brand-new, ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online. Taking that leap of faith, though, means permanently trapping his mind in the game, killing his body in the process.
Worse, one in six die during the transition, and even if Jack beats the odds, he'll have to navigate a fantastical world filled with vicious monsters, domineering AIs, and cutthroat players. And when Jack stumbles upon a secret conspiracy to sell off virtual real estate to the ultrawealthy - transforming V.G.O. into a new feudal dark age - the deadly creatures inhabiting Viridian Gate's expansive dungeons will be the least of his concerns.
If Jack can't game the system, he's going to be trading in a quick death for a long, brutal one....


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Customer Reviews

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Top class

Very of the type of book I have read so far, very enjoyable.
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- grant

Always someone bigger bester faster, so be smarter

This reader has never been a gamer but can still enjoy the novels, especially those which have an additional purpose other than simple immersion in a medieval type fantasy of slogging through peasants and adversaries to bolster the player's self esteem. This one had purpose aplenty - becoming permanently part of the Viridian World might well be the only way to survive, albeit in digital form, given the an huge asteroid is due to hit the real one, killing most, if not all. But there is still a risk: one in six do not survive the transition. And those that do can never return.

Jack, a veteran player of other games decides the risk is one worth taking. An old friend had supplied the means and he enters Viridian, nervous and not knowing exactly what to expect. He finds the initial experience terrifyingly real even pain is factored in. But it is a meeting with his old friend that revealed that his new world is not what was expected, that conspiracies were afoot to turn the starter level playing ground into a paradise for the specially empowered elites. This is his world now, possibly for a very long time, and Jack doesn't want to be one of the serfs in a rich Man's kingdom.

This book is an easy read, fast and with plenty of action but also filled with good descriptive world building, great characterisation (and characters) with sharp dialogue and humour. Amen Taylor's animated narration catches all of this beautifully with excellent intonation and pacing, and with individually distinct voicings for all of the many protagonists. His reading is warm and compelling: a great performance which really enhanced the written text.

This is a fun and enjoyable book which should appeal to all who enjoy fantasy SF as well as those with a fondness for the LitRPG genre. Even for non game players, like myself. I am personally looking forward to continuing the journey with Jack and his new game companion, Cutter, in the next book in the series, Crimson Alliance.
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- Norma Miles

Book Details

  • Release Date: 20-04-2017
  • Publisher: Shadow Alley Press Inc.