Meanwhile, people are baying for blood as news spreads, and the church comes in to eliminate any demonic forces remaining. Tensions rise as the clergy begins its own agenda with the dungeon. Through it all, a town comes together with a unique bond to Doc.
The uneasy peace won't last long, however, because in this world of adventure, trouble comes in all shapes and sizes.
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Customer ReviewsMost Helpful
By Mysfit on 09-12-17
Better than the first
The performance of the reader drags this one down a bit, with the same voice being used for a small child occasionally being used by a bear beast man. Yelling is not this reader's forte, but I can understand that it's hard.
This causes some confusion in conversations, though, for the most part, each character has a slightly different tone.
The story is much improved, with more done with exploring evolutions of slimes and mechanics of the dungeon.
If you liked the first, then the second would also be worth a look.
Customer ReviewsMost Helpful
By Jared on 02-10-17
Good but not quite as good as the first book.
I really want to clarify that I did enjoy this book, all in all it was a decent enough listen and continues the story from the first book.
BUT, and it is a rather large but, there are a lot of flaws in the book. Again, I did enjoy the book so keep that in mind as I tear it a new one. First off there is waaay to much sob story going on in this book, every other character has some tragic past or trauma to get through. In some places it works, like in the case of the party from the first book getting through the loss of Diana. In others, it just feels heavy handed and trying to make characters interesting by giving them bad melodrama. Second is something that others have made mention of in that the book hardly follows doc at all instead following new faces and the previous adventurers in what id say feels like a 70/30 split, doc unfortunately getting the 30. Third, for a book that constantly talks about loss and has people dying constantly in the dungeon it seems extremely afraid of killing off any main characters. It gets a real star trek redshirt feeling when everyone dies except ya know, the guys fighting on the front lines that have names aside from "knight #7" or "miner #51". Fourth, and my biggest beef with the book, The first book made the setup of the princess being the dungeons avatar out to be something hugely important. In this book, aside from her being around and mentioned in a few passages she is practically forgettable and could be removed without even altering the story. That is to say aside from serving to be a deus ex machina crap twist at the end. It felt ham fisted at best, and at worst it turns one of the biggest plot points of the first book into a magic fix it button when the writer ended up writing himself into a corner or didn't want to go through with something he had already put down to paper.
Jeffrey Logue did pretty good in this book, for the most part every character was distinctive enough to need little reminding who was speaking. Overall a good voice to relax and listen to.
Its fun to listen to, but there is also a lot wrong here with the book. Some things from the first book that were made to be important are hardly touched or mentioned, and mostly the book focuses on adventurers old and new instead of doc and his pixy cohort.
2 of 2 people found this review helpful
By Nathanael on 14-10-17
Better than the first. But not by much.
first, thank you for stopping the "mommy/daddy" dynamic of the twins. It was creepy. Though mama and papa are only marginally less cringy.
Still to vague. Rather than take the time to flush out the story and characters to get a decent sized book, it just feels rushed or incomplete. storylines or backstories get smashed into the main story in such a hamfisted manner, I keep having to go back to listen again to see if i missed some conversation that would make these character interactions make sence. I didn't. For a book series that's supposed to be centered around sentient dungeons this book seems to be way more about the random npcs of the town. nobody of consequence seems to ever be in real danger of the dungeon. I for one do not care about the kindly human blacksmith who b.s's his way into teaching life lessons. (by the way, to anyone who ever would think that using a half forged sword to block a fully forged sword to teach a point as a life lesson. dont. you will die. that was a terrible idea and a stupid plot point.) Nor do I particularly care about the various depressing sob stories of adventurers that I want to see the dungeon eat!
the best part of this book is the dungeon to dungeon combat, which is something other books in this genre have not done, yet. but its only like the last 10% of the book.
also, for the love of God. Never name an incredibly powerful being in your own book after yourself Jeffery "Falcon" Logue. I could not care less about the authors own narcissism. that character by any other name would be an alright addition. But the author naming the character after himself? It's insultingly bad writing. You could easily just have used a different name. OR better yet you could NOT include your nickname as your nomme de plume, and guess what? We would NEVER HAVE KNOWN THE DIFFERENCE. Imagine if in the last book of the "song of ice and fire" series suddenly had a super amazing warrior by the name of George Martin who shows up, takes control of the white walkers and dragons, kills the other characters and wins the game of thrones by virtue of his super incredible awesomeness. It would be as much B.S. as this.
To summarize: too short, lazy writing, authors own narcissism on display, not worth the price.
3 of 5 people found this review helpful