Jack's goal: create his own guild. Buy a ship. And set off on the Great Journey. The journey of his life. The dangerous Gravediggers are not the only ones opposing him. Necromancers from sinister Nightmare, elite alpha-citizens, and relic hunters are only a small fraction of the enemies that the First Player will have to face.
In the perilous Wasteland, the drifter Jack finds an abandoned truck, where an old-world game console is hidden. This moment marks the beginning of Jack's path to the lost continent, hidden in the virtual depths of the colossal Alterra. He still isn't aware of the enemies standing in his way. Not only are the guild of Gravediggers and the sinister necromancers of Nightmare against him, but also the secret masters of the game world themselves. The discoveries of ancient quest lines, long buried under new versions of the game, give Jack access to the Dark Service. This is a special branch of character development, which is no longer available in the modern version of the game.
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Customer ReviewsMost Helpful
By steve on 30-05-18
I would not recommend this book. The book reads like a middle school class assignment and the author was struggling to reach the minimum required words.
71 of 80 people found this review helpful
By Humility on 12-07-18
Tron is more of a litrpg than this book, but...
It was a very engrossing book and that makes up for its problems. First off, the game mechanics are irrelevant and completely arbitrary. Serving only to provide some goals for the characters and a way to control the pacing. Main character had an invincible cut everything sword, damage and stats were completely ignored and combat sucked overall on every front. And nothing makes sense from a game perspective or any perspective. But its engrossing enough that I only occassionally have time to think on this.
3 of 3 people found this review helpful