Summary

From the internationally bestselling author of Ender’s Game comes the riveting finale to the story of Rigg, a teenager who possesses a secret talent that allows him to see the paths of people’s pasts.
In Pathfinder, Rigg joined forces with another teen with special talents on a quest to find Rigg’s sister and discover the true depth and significance of their powers. Then Rigg’s story continued in Ruins as he was tasked to decipher the paths of the past before the arrival of a destructive force with deadly intentions. Now, in Visitors, Rigg’s journey comes to an epic and explosive conclusion as everything that has been building up finally comes to pass, and Rigg is forced to put his powers to the test in order to save his world and end the war once and for all.
©2014 Orson Scott Card (P)2014 Brilliance Audio, all rights reserved. Published by arrangement with the Barbara Bova Literary Agency.
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Customer Reviews

Most Helpful
5 out of 5 stars
By Guy wickenden on 18-01-17

Excellent listen

Excellent listen very well written and awesomely performed very hard to put down leaves you wanting more

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3 out of 5 stars
By Barbara on 06-09-16

disappointing

disappointing end to the series. I loved the first book and premise unfortunately I felt like this book meandered a bit and didn't really have a proper flow at all.

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Customer Reviews

Most Helpful
4 out of 5 stars
By Joshua on 15-11-14

Satisfying Conclusion to the Acclaimed Series

I was attending Orson Scott Card's Writing Workshop this year when I heard him mentioning how difficult it was for him to wrap up writing this book. He knew he had a real gem on his hands; this is easily his most ambitious series since Ender's Game. Seems that he truly thought this was one of his best, but he had only one, BIG problem: he had no idea how to end the story.

I was a bit shocked to hear this. The Pathfinder series is easily my favorite of his since the original Ender's Game. Yet as creative as this project was - and he had written a killer beginning and a good middle - he had been working on the project without actually knowing how it was all going to turn out. This process is typically known as free-writing, or letting the story tell itself as you write and lose yourself within it. However, the style has its drawbacks, one of which is that endings can be kind of weak and unsatisfying.

Then, at the workshop, Scott said that he had recently had an epiphany of sorts and that he finally knew how to end it up. He then proceeded to finish this novel while his students were working on the rough drafts of their assignment stories. This greatly relieved me, who had been waiting for this novel with much anticipation for the last couple of years.

Ultimately, this novel pulls off the ending that it promised. But boy, does it go in a lot of unexpected directions on the way there! At times, I felt like I could see where Card had struggled. The story itself meanders in places, seeming to get lost within itself. It goes off on tangents and I can't seem to figure out WHY Card even wrote those parts, or left them in the final novel.

But though there are frustrations at times, but in the end I feel it deserves 4 stars. Let me tell you that this book crams a LOT into its pages. This story goes way, way far away from its humble fantasy novel roots that were begun in "Pathfinder". There are tons of philosophical examples and conversations that are typical Card. There were a couple of story arcs that weren't that interesting to me. But I have to commend Card for being able to pull this one off. I really enjoyed the characters, most of which felt so alive to me that I know I'll remember them for a long time. It's actually kind of sad to see this series end. I could see it continuing on much further from here.

I would definitely recommend this series to any Card fans, even if you've just read Ender's Game. This remains my favorite series of his right beside the title that gave him his fame.

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8 of 10 people found this review helpful

4 out of 5 stars
By Eddie D. Moore on 05-03-17

Lots of Fun

It was a lot of fun picturing the time shifters doing different tasks in different areas during the same time period. The identity of the destroyers pleasantly caught me by surprise.

Spoiler - One missed opportunity when Rig and his sister copied themselves and then jumped ahead in time to kill themselves off. I can understand that they might not want to risk jumping back in time to live and changing something, but they could have chose to held out until the world was saved and then jumped ahead to live in the future.

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1 of 1 people found this review helpful

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